Speedcubing

The (slightly hidden) landing page about my speedcubing!

Times:

While I solve multiple different kinds of Rubik’s cubes, I only speedsolve a few specific events. More digits of precision are known, but for formatting reasons, the results shown are rounded to two decimal places. Some results are shown here that are not frequently speedsolved, but still have recorded times. Dashes indicate no extended solving session has occurred to record an average, or that an average has yet to be reached. I also compete in weekly online competitions Speedsolving.com, but some PBs are done casually outside of these competitions. I lost my old account for these competitions, so that is a newer one. Last updated on 07/29/2025.

Cube PB (s) AO5 (s) AO5 Times (s) AO12 (s)
2x2 2.81 4.12 (5.63) 3.73 4.80 3.83 (3.33) 4.53
3x3 10.27 12.53 14.80 11.70 11.09 (17.25) (10.83) 13.24
3x3 OH 27.34 38.02 41.55 (42.55) (27.34) 36.43 36.07
-
4x4 1:02.72 1:12.69 1:18 (1:22) 1:09 (1:09) 1:11 1:17.12
Skewb 8.06 11.46 (10.15) (18.06) 11.46 12.11 10.82 14.14
Clock 13.27 16.65 16.44 (13.27) (18.35) 15.46 18.05 18.22
Square-1 43.72 54.33 (1:02) 59.53 48.60 (43.72) 54.85
-

For calculation of averages, such as the average-of-5 (AO5) or average-of-12 (AO12), the standard World Cube Association (WCA) guidelines are used. As such, the average is calculated by excluding the fastest and slowest times, and then averaging the remaining solve times. The parenthetical terms are the ones excluded. For more information, see item 9f8 of the WCA regulations. For a generic \(N\) average, the formula is:

\[\langle t_N\rangle = \frac{\sum_{j=1}^{N} t_j - \min{(t_j)} - \max{(t_j)}}{N-2}\]

Mains:

Cube Main Release Yr. Status
2x2 QiYi MS 2020 Discontinued
3x3 Angstrom MoYu Weilong WR M Ferrocore 2025 Available
3x3 OH Gan 354 M 2018 Discontinued
4x4 MoYu AoSu v7 Double-Track UV 2025 Available
Skewb X-Man Wingy Magnetic Concave 2018 Discontinued
Clock QiYi Magnetic Clock Green 2025 Available
Square-1 YJ MGC Sq-1 Black 2021 Available

Methods:

Cube Solve Method
2x2 Ortega.
3x3 CFOP with Intuitive F2L, 2-Look OLL, Full PLL. Learning Full OLL.
3x3 OH CFOP with Intuitive F2L, 2-Look OLL, Simplified PLL.
4x4 Yau.
Skewb Sarah’s Method – Beginner’s Variation.
Clock Beginner’s Method. Learning 7-Simul Flip.
Square-1 DG’s Beginner’s Method.

Other Cubes:

I don’t necessarily try to speedsolve these cubes (or at least I don’t as much anymore), but I can solve these cubes. These are my mains and more info:

Cube Main Release Yr. Status Solve Method
5x5 QiYi WuShuang 2018 Discontinued Reduction
6x6 MFJS MeiLong 2019 Available Reduction
Pyraminx MoYu Magnetic Pyraminx 2018 Discontinued Beginner’s
A Note on Jargon (Click to Expand)
Much like other hobbies or technical skills, speedcubing has a lot of jargon. Below is a list of jargon terms and their explanations used on this page, for those interested:

Days Since PB Breaks (Click to Expand)
Below is a table laying out events and the amount of days since the PB was last broken. See the "Times" section to see the current records. I actually do not track time since breaking averages, as averages are actually broken more often (practice and consistency yields more stable, faster times than a singular fast solve).

Cube Time Since Break Broken On Addendum
2x2 2 2d 2a
3x3 3 3d 3a
3x3 OH oh ohd oha
4x4 4 4d 4a
Skewb skewb skewbd skewba
Clock clock clockd clocka
Square-1 sq1 sq1d sq1a
This addendum is auto-generated using JavaScript (in fact, the entire table is populated using JavaScript). The addendum is just a short statement about the status of the time since breaking, usually displaying if a break is recent, a little stale, or if it's really been a long time since a break.


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